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miércoles, 13 de febrero de 2008

Feb. 12, 2008 - Rulings Update - DP06/DP07 + extra

Judges,

Rulings for the new cards included in the newest Duelist Packs have been added to the FAQ, along with a few rulings for older cards.


Armor Breaker

"Armor Breaker's" effect starts a Chain when the equipped monster inflicts battle damage to the opponent's Life Points. It targets the card selected to be destroyed.


Blaze Accelerator

"Blaze Accelerator's" effect targets. If an effect is chained that removes the targeted monster from your opponent's side of the field, you must still send the Pyro-Type Monster to the Graveyard.

Sending 1 Pyro-Type Monster from your hand to the Graveyard is not a cost. The Pyro-Type Monster is sent to the Graveyard when "Blaze Accelerator's" effect resolves.

"Blaze Accelerator's" effect can be activated while "Dimensional Fissure" is face-up on the field. The Pyro-Type Monster sent to the Graveyard is removed from play instead.


Crystal Counter

You cannot activate "Crystal Counter" when there are no "Crystal Beast" monsters in your Graveyard.

You cannot activate "Crystal Counter" if it is the only card in your Spell and Trap Card Zone.


Crystal Pair

If you cannot place a "Crystal Beast" monster into your Spell and Trap Card Zone, the effect to prevent Battle Damage is not applied.

You cannot activate "Crystal Pair" if you do not have any open Spell or Trap Card Zone spaces.


Crystal Tree

"Crystal Tree's" effect cannot be activated if you do not have enough "Crystal Beast" monsters remaining in your Deck. Example: If you have 4 Crystal Counters on "Crystal Tree" but only 3 "Crystal Beast" monsters remaining in your Deck, you cannot activate "Crystal Tree's" effect.

"Crystal Tree's" effect cannot be activated if you do not have enough open Spell and Trap Card Zone spaces for the "Crystal Beast" monsters that would be placed into your Spell and Trap Card Zone with "Crystal Tree's" effect. Example: If you have 4 Crystal Counters on "Crystal Tree" but only 2 open Spell and Trap Card Zone spaces, you cannot activate "Crystal Tree's" effect.

When a "Crystal Beast" monster is equipped to "Relinquished" with its effect, a Crystal Counter is placed onto "Crystal Tree".


Dark Calling

You can remove from play monsters both in your hand and your Graveyard, so you can remove from play only monsters in your Graveyard, only monsters in your hand, or monsters in your hand and your Graveyard.

The Fusion Monster is treated as if it was Fusion Summoned with "Dark Fusion", but the effect of "Dark Fusion" that prevents the monster from being targeted by the opponent's card effects is not applied.


Evil Hero Infernal Prodigy

"Evil Hero Infernal Prodigy's" effect to draw 1 card during the End Phase starts a Chain.

If "Evil Hero Infernal Prodigy" is removed from play when Tributed (by "Macro Cosmos", etc.) or after it is Tributed (by "Soul Release", etc.), its effect will still activate in the End Phase. If it is returned to the Graveyard with "Burial from a Different Dimension", its effect will not activate during the End Phase.

If "Evil Hero Infernal Prodigy" is Special Summoned, or returned to the hand or Deck, after it is Tributed, its effect will not activate during the End Phase.

If you Tribute "Evil Hero Infernal Prodigy" to Set an "Elemental Hero", "Destiny Hero", or "Evil Hero, its effect does not activate during the End Phase.

If the Tribute Summon is negated (with "Solemn Judgment", etc.), "Evil Hero Infernal Prodigy's" effect does not activate during the End Phase.


Evil Hero Malicious Fiend

Your opponent does not have to conduct their Battle Phase. If your opponent does not conduct their Battle Phase, "Evil Hero Malicious Fiend's" effect is not applied.

"Evil Hero Malicious Fiend's" effect is applied at the start of your opponent's Battle Phase and remains activate for their entire Battle Phase. Monster Special Summoned during your opponent's Battle Phase will be affected. If a monster's Battle Position is changed to Defense Position at the end of the Battle Phase ("Goblin Attack Force", etc.), it will be shifted into Attack Position.

If you have 2 or more "Evil Hero Malicious Fiend" when your opponent attacks, you decide which "Evil Hero Malicious Fiend" is attacked.

Only monsters that are able to attack must attack "Evil Hero Malicious Fiend". If you have "Swords of Revealing Light" and "Evil Hero Malicious Fiend" on your side of the field, your opponent's monsters are unable to attack, so they cannot attack "Evil Hero Malicious Fiend". If you have "Gravity Bind" and "Evil Hero Malicious Fiend" on your side of the field, your opponent's monsters of Level 4 or higher are unable to attack, so they cannot attack "Evil Hero Malicious Fiend".

If "Level Limit - Area B" is face-up on the field, when your opponent starts their Battle Phase their Defense Position monsters are still shifted into Attack Position and must attack "Evil Hero Malicious Fiend". If "Level Limit - Area B" is being negated and then during the Battle Phase its effect is reapplied, the opponent's Level 4 or higher monsters are shifted into Defense Position and are unable to attack.

If your opponent's face-down Flip Effect Monsters are flipped simultaneously by "Evil Hero Malicious Fiend's" effect, their effects start a Chain. (refer the advanced FAQ section "simultaneous effects")


Grinder Golem

You cannot Special Summon "Grinder Golem" if you do not have 2 open Monster Zone Spaces for the "Grinder Tokens".

If your opponent negates the Special Summon of "Grinder Golem", the "Grinder Tokens" remain on your side of the field and you cannot Normal Summon or Set that turn.

If you Special Summon "Grinder Golem" while "King Tiger Wanghu" is face-up on the field, its effect activates to destroy the "Grinder Tokens" after "Grinder Golem" is Special Summoned.


Hand Destruction

"Hand Destruction" cannot be activated if either play has 1 or less cards in their hand and/or remaining in their Deck. If you have "Hand Destruction" and 1 other card in your hand, you cannot activate "Hand Destruction".

If either player has 1 or less cards in their hand when "Hand Destruction" resolves, its effect disappears. If either player has 1 or less cards remaining in their Deck, they lose the Duel when they are unable to draw a card.

"Hand Destruction" cannot be activated while "Protector of the Sanctuary" is face-up on the field.

If "Macro Cosmos" is face-up on the field, "Hand Destruction" can still be activated. The cards sent from the hand to the Graveyard are removed from play instead.


Hero's Rule 2

If an effect targets card(s) on the field and also targets card(s) in the Graveyard, you can chain "Hero's Rule 2".


Phantom Skyblaster

When you activate "Phantom Skyblaster's" effect, you must Special Summon at least 1 "Skyblaster Token", if able.

"Phantom Skyblaster's" effect disappears if you do not have any monsters on your side of the field when its effect resolves.

If you activate "Phantom Skyblaster's" damage inflicting effect, "Skyblaster" monsters Summoned later in the turn also cannot attack.


Revoke Fusion

Fusion Monsters that are not Fusion Summoned with "Polymerization" ("XYZ-Dragon Cannon", etc.) can be selected with "Revoke Fusion" and you can Special Summon 1 of the Fusion Material Monsters listed on the Fusion Monster.

You cannot Special Summon a Fusion Material Monster that is not specified by name. Example: You cannot select "Chimeratech Overdragon" with "Revoke Fusion" and Special Summon a "Blowback Dragon", but you can Special Summon a "Cyber Dragon".

Fusion Monsters that do not specify any Fusion Material Monsters by name ("Five-Headed Dragon", etc.) cannot be selected with "Revoke Fusion".

You cannot select a Fusion Monster that does not list any Fusion Material Monsters you can Special Summon. Example: You cannot select "Dragon Master Knight" because you cannot Special Summon "Black Luster Soldier" or "Blue-Eyes Ultimate Dragon" from your hand.

You cannot activate "Revoke Fusion" if there are no monsters in your hand that you can Special Summon


The Six Samurai - Zanji

"The Six Samurai - Zanji's" effect activates at the end of the Damage Step. If there are no other "Six Samurai" monsters with a different name face-up on your side of the field when its effect resolves, the effect disappears.
Example 1: If you have "The Six Samurai - Zanji" and "The Six Samurai - Irou" on your side of the field and "The Six Samurai - Zanji" attacks your opponent's face-down "Nightmare Penguin", if your opponent returns "The Six Samurai - Irou" to your hand the "Nightmare Penguin" is not destroyed by "The Six Samurai - Zanji's" effect.
Example 2: If you have "The Six Samurai - Zanji" and "The Six Samurai - Irou" on your side of the field and "The Six Samurai - Zanji" attacks your opponent's Attack Position "Cyber Dragon", if you select to have "The Six Samurai - Irou" be destroyed instead the "Cyber Dragon" will not be destroyed by "The Six Samurai - Zanji's" effect because "The Six Samurai - Irou" will not be on your side of the field when "The Six Samurai - Zanji's" effect resolves.


Wild Fire

"Blaze Accelerator" is destroyed when "Wild Fire" resolves. If an effect is chained that removes "Blaze Accelerator" from the field, "Wild Fire's" effect disappears and you can attack that turn.


Curtis Schultz
UDE Netrep


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