Calendario de eventos Premier:
** No somos responsables por este evento.
jueves, 11 de diciembre de 2008
Nuevos cambios en el Juego Organizado
Como he leído su interés en conocer los planes del próximo año les doy un adelanto de lo que correremos en varios países de Latinoamerica en 2009.
Local Qualifiers Eventos oficiales hasta para 25 jugadores, donde se otorgará un pase al Nacional.
Regional Qualifieres Eventos hasta para 50 jugadores, que otorgarán 8 pases al nacional.
Nacionales Dependiendo del país son los lugares asignados por UDI para asistir al Intercontinental
Intercontinental Este año será en Santiago de Chile. Todos los países tienen que ir a jugar a este país para asisitir al mundial que será en Lille, Francia.
En los días próximos publicaremos fechas, sedes, organizers y premios para todos estos eventos. Los invito a que vayan preparando sus mejores cartas. Ya que estamos trabajando arduamente para que los eventos oficiales sean más accesibles y en mayor número para nuestras comunidades latinoamericanas.
Esten pendientes de este foro donde estaremos publicando más información al respecto.
Un saludo a todos.
Gerardo de la Vega
OP Manager Latinoamerica
Upper Deck Internacional
Asi mismo Ives Rountre sigue siendo PTO y se a nombrado tambien a Moises Rubio como PTO, en su momento estaran anunciando eventos y debido a los cambios ya no recibiran mas mails de Regionales/Sneaks como antes debido a que precisamente hay cambios, en cuanto a noticias de reglas y cartas seguiremos enviando información asi como de eventos en DF.
saludos
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sábado, 6 de diciembre de 2008
Dec. 5, 2008 - Basic Gameplay FAQ Update - Field Spell Cards
The Basic Gameplay FAQ on the Yu-Gi-Oh! TCG website has been updated to include a section explaining Field Spell Cards.
You can read the entry here:
http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/basicgameplay/default.aspx
The entry added to the FAQ:
Field Spell Cards 12/05/2008
Field Spell Cards are a kind of Spell Card that can only be placed into the Field Spell Card Zone. There can only be 1 face-up Field Spell Card on the field at any time between both players. When you activate or Set a Field Spell Card, you place it into your Field Spell Card Zone. You cannot Set a Field Spell Card in your Spell and Trap Card Zone.
If you have a Field Spell Card in your Field Spell Card Zone, you can still activate or Set a new Field Spell Card from your hand. When you do, the old Field Spell Card is immediately destroyed and placed into the Graveyard. If your opponent negates the activation of your new Field Spell Card or destroys it before it can resolve, the old Field Spell Card is still destroyed.
Example 1:
Player A has "Umi" face-up in his Field Spell Card Zone. If he activates "Zombie World" from his hand, "Umi" is immediately destroyed and placed into his Graveyard, and "Zombie World" is placed face-up in his Field Spell Card Zone.
Example 2:
Player A has "Rising Air Current" face-up in her Field Spell Card Zone. She activates "Sanctuary in the Sky", destroying "Rising Air Current" and placing it into her Graveyard. Player B chains "Magic Jammer". When "Magic Jammer" resolves, "Sanctuary in the Sky" is negated and destroyed. "Rising Air Current" remains in the Graveyard.
If you have a Field Spell Card face-up in your Field Spell Card Zone and your opponent Sets a Field Spell Card, your Field Spell Card is not destroyed. If your opponent activates their Field Spell Card, your Field Spell Card is not immediately destroyed. If you negate the activation of your opponent's Field Spell Card or destroy it before it resolves, your Field Spell Card will remain on the field.
Example 1:
Player A has "Necrovalley" face-up in his Field Spell Card Zone. Player B, activates "Wasteland". Player A chains "Cursed Seal of the Forbidden Spell". When the Chain resolves, "Cursed Seal of the Forbidden Spell" negates and destroys "Wasteland". Player A's "Necrovalley" remains face-up in her Field Spell Card Zone.
Example 2:
Player A has "Rising Air Current" face-up in his Field Spell Card Zone. Player B activates "Mystic Plasma Zone". Player A chains "Mystical Space Typhoon" and targets "Mystic Plasma Zone". When the Chain resolves, "Mystical Space Typhoon" destroys "Mystic Plasma Zone". Player A's "Rising Air Current" remains face-up in his Field Spell Card Zone.
Curtis Schultz
UDE Netrep
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"Dragon's Duel"
http://www.zonaforo.com/bisonte
Foro Oficial de Eventos Premier en México
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Sitio de respaldo cuando falle el foro principal
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martes, 2 de diciembre de 2008
December 02, 2008: CSOC Rules Updates
The following rulings will be added to the FAQ sometime in the near future.
Elemental Hero Divine Neos
Removing 1 "Neos", "Neo-Spacian", "Elemental Hero", "Destiny Hero", or
"Evil Hero" monster in your Graveyard from play is a cost.
You can remove from play a Normal Monster "Neos" or "Elemental Hero"
monster to activate the effect of "Elemental Hero Divine Neos". In
this case "Elemental Hero Divine Neos" will not gain any effects.
If you use "Elemental Hero Neos" as a Fusion Material Monster, it can
be used as a "Neos" monster or an "Elemental Hero" monster, but it
cannot be used as both at the same time. If you use it as a "Neos"
monster, you will still need another "Elemental Hero", "Destiny Hero"
or "Evil Hero" monster.
"Neo-Spacian" monsters cannot be used as "Neos" Fusion Material Monsters.
If you remove "Evil Hero Dark Gaia" to activate the effect of
"Elemental Hero Divine Neos", the original ATK of "Elemental Hero
Divine Neos'" does not change.
If you return "Elemental Hero Divine Neos" to your Extra Deck by using
"Contact Out", you cannot Special Summon the Fusion Material Monsters
used to Fusion Summon it because the Fusion Material Monsters listed
on "Elemental Hero Divine Neos" are not specificly named cards.
Goka, the Pyre of Malice
"Goka, the Pyre of Malice's" first effect targets 1 FIRE monster you control.
Tributing 1 FIRE monster is a cost to activate "Goka, the Pyre of
Malice's" third effect.
If you do not have an open Monster Card Zone during your Standby
Phase, "Goka, the Pyre of Malice's" second effect still activates, but
its effect disappears when it resolves.
Mosaic Manticore
"Mosaic Manticor's" effects a Trigger Effect that activates during the
Standby Phase of your next turn.
"Mosaic Manticore's" effect does not target.
The effects of the monsters Special Summoned by "Mosaic Manticore" are
only negated if they activate on the field or are applied while the
monster is on the field. If a monster Special Summoned by "Mosaic
Manticore" has an effect that activates while it is in the Graveyard
or when it is sent to the Graveyard , the effect will not be negated.
If "Mosaic Manticore" is removed from the field before your next
Standby Phase after Tribute Summoning it, the monsters you Tributed
are not Special Summoned.
If you Tribute 2 monsters to Tribute Summon "Mosaic Manticore" and 1
of the monsters is removed from the Graveyard, during your next
Standby Phase you will Special Summon the monster that is still in
your Graveyard.
If you only have 1 open Monster Card Zone during your next Standby
Phase after Tribute Summoning "Mosaic Manticore", when "Mosaic
Manticore's" effect resolves, choose 1 of the 2 Tributed monsters and
Special Summon it.
If 1 of the 2 monsters Tributed to Tribute Summon "Mosaic Manticore"
cannot be Special Summoned from the Graveyard, when "Mosaic
Manticore's" effect resolves in your next Standby Phase, Special
Summon the monster that can be Special Summoned.
If you Tribute monsters to Set "Mosaic Manticore", "Mosaic
Manticore's" effect can be activated if it is flipped face-up before
your next Standby Phase.
If your "Mosaic Manticore" is flipped face-down after being Tributed
Summoned and is flipped face-up before your next Standby Phase, its
effect can be activated during your next Standby Phase.
If your opponent takes control of your "Mosaic Manticore" after you
Tribute Summon it and retains control of it during your next Standby
Phase, "Mosaic Manticore's" effect does not activate. If control of
"Mosaic Manticore" is returned to your before your next Standby Phase,
its effect activates during your next Standby Phase.
If you Tribute your opponent's monster, it will be Special Summoned
onto your side of the field when "Mosaic Manticore's" effect resolves.
If a monster Tributed to Tribute Summon "Mosaic Manticore" is removed
from the Graveyard and is later returned to your Graveyard, the
monster is not Special Summoned by "Mosaic Manticore's" effect.
Even if "Mosaic Manticore" is removed from the field, the monsters
Special Summoned by its effect still cannot attack and their effects
are still negated.
If a monster Special Summoned by the effect of "Mosaic Manticore" is
flipped face-down, after it is flipped face-up it can attack and its
effects are not negated.
If "Skill Drain" is activated after the monsters Tributed to Tribute
Summon "Mosaic Manticore" are Special Summoned by its effect, the
monsters still cannot attack and their effects are negated.
If you Special Summon "Exiled Force" with "Mosaic Manticore's" effect,
you can activate the effect of "Exiled Force", but its effect is
negated.
Neos Wiseman
If the monster "Neos Wiseman" battles is destroyed, the damage
inflicted by "Neos Wiseman's" effect is equal to the original ATK of
the destroyed monster and the Life Points gained are equal to its
original DEF. If the monster remains on the field, the damage
inflicted is equal to the current ATK of the monster and the Life
Points gained are equal to its current DEF.
If the monster "Neos Wiseman" battles is returned to its owner's Deck
or hand, or it is flipped face-down, before the end of the Damage
Step, "Neos Wiseman's" effect disappears.
Puppet Master
Paying 2000 Life Points is a cost.
You cannot activate "Puppet Master's" effect if you don't have 2 or
more Fiend-Type monsters in your Graveyard that you can Special
Summon.
If "Skill Drain" is activated during the same turn the Fiend-Type
monsters are Special Summoned by the effect of "Puppet Master", the
Fiend-Type monsters still cannot attack that turn.
Red Ogre
Sending card(s) from your hand to the Graveyard is a cost.
"Red Ogre's" effect targets card(s) on the field.
Time Machine
"Time Machine" is activated at the end of the Damage Step, when
monsters destroyed by battle are sent to the Graveyard.
"Time Machine's" effect does not target.
If a face-down Defense Position monster is attacked and is destroyed
by battle, when it is Special Summoned by "Time Machine" it is Special
Summoned in face-up Defense Position.
If a monster is Special Summoned onto your side of the field with
"Time Machine" during your Battle Phase, it may attack again during
that Battle Phase.
If you activate "Time Machine" when your monster that is being
controlled by your opponent is destroyed by battle and sent to the
Graveyard, when "Time Machine" resolves your monster is Special
Summoned onto your opponent's side of the field. If your opponent had
taken control of the monster with "Brain Control", etc., it will
remain under your opponent's control and will not return to your side
of the field in the End Phase.
If you destroy your opponent's monster by battle, when it is sent to
the Graveyard you can activate "Time Machine". If you do, the monster
is Special Summoned onto your opponent's side of the field.
If a monster that cannot be Special Summoned from the Graveyard is
destroyed by battle and sent to the Graveyard, "Time Machine" cannot
be activated.
Any Equip Cards that were equipped to the monster when it was
destroyed by battle and sent to the Graveyard are not requipped to the
monster when it is Special Summoned.
If a Toon Monster like "Toon Mermaid", "Toon Summoned Skull",
"Blue-Eyes Toon Dragon", or "Manga Ryu-Ran" is destroyed by battle and
set to the Graveyard while "Toon World" is not face-up on the field,
"Time Machine" cannot be activated.
If a monster with an effect that activates when it is destroyed by
battle is sent to the Graveyard, like "Sangan" or "Giant Rat", you can
chain "Time Machine".
If two monsters with equal ATK are both destroyed by the same battle,
"Time Machine" cannot be activated.
If "Embodiment of Apophis" is destroyed by battle and sent to the
Graveyard, "Time Machine" cannot be activated because "Embodiment of
Apophis" is not a monster while in the Graveyard.
Cards like "Torrential Tribute" cannot be activated when a monster is
Special Summoned by "Time Machine", because cards like "Torrential
Tribute" cannot be activated in the Damage Step.
When your "Makyura the Destructor" is destroyed by battle and sent to
the Graveyard, you can activate "Time Machine" from your hand.
If a Fusion Monster that was Special Summoned from the Extra Deck by
"Metamorphosis" is destroyed by battle and sent to the Graveyard,
"Time Machine" cannot be activated because the Fusion Monster was not
properly Special Summoned and cannot be Special Summoned from the
Graveyard.
If your "Sealmaster Meisei" is destroyed by battle and sent to the
Graveyard while you control "Talisman of Trap Sealing", you can
activate "Time Machine" because "Talisman of Trap Sealing" is
destroyed when "Sealmaster Mesei" is removed from the field.
If "Jinzo" is destroyed by battle and sent to the Graveyard, you can
activate "Time Machine".
Virus Cannon
Tributing monster(s) is a cost.
If you target your opponent's monster with "Soul Exchange", it can be
Tribute to activate "Virus Cannon".
If the number of Spell Cards remaining in your opponent's Deck is less
than the number of monsters you Tributed to activate "Virus Cannon",
every Spell Card remaining in your opponent's Deck is sent to the
Graveyard and your opponent must show you their Deck to verify.
You cannot Tribute a face-up "Jinzo" to activate "Virus Cannon"
because "Jinzo's" effect prevents Trap Cards from being activated.
Non-Monster Cards Special Summoned by the effect of "Magical Hats" can
be Tributed to activate "Virus Cannon".
Curtis Schultz
UDE Netrep
--
"Dragon's Duel"
http://www.zonaforo.com/bisonte
Foro Oficial de Eventos Premier en México
"BlogDragon'sDuel"
http://dragonsduel.blogspot.com
Sitio de respaldo cuando falle el foro principal
- Ayudanos a fomentar el juego y reenvia este mail a mas personas, asi
como invitamos a los que no reciben estos mails de forma directa a
enviar un mail a eventospremiermexico@gmail.com solicitando recibir
estos mails.
lunes, 1 de diciembre de 2008
Tournament Policy Update
Hi everyone,
I've uploaded a new Tournament Policy file to the files section of
these forums. Changes in the policy include:
- Updating terminology from Upper Deck Entertainment (UDE) to Upper
Deck (UD) wherever possible.
- Adding a new Conduct Unbecoming section that explains what happens
when players break Tournament Policy and/or get DQed at a tournament.
- Changed the notes policy from "can't carry over notes from game to
game" to "can't carry over notes from match to match"
- Consolidated customer service mailboxes.
--------------------------------------------------------------------------------
Alex Charsky
Judge Manager
Upper Deck
--
"Dragon's Duel"
http://www.zonaforo.com/bisonte
Foro Oficial de Eventos Premier en México
"BlogDragon'sDuel"
http://dragonsduel.blogspot.com
Sitio de respaldo cuando falle el foro principal
- Ayudanos a fomentar el juego y reenvia este mail a mas personas, asi
como invitamos a los que no reciben estos mails de forma directa a
enviar un mail a eventospremiermexico@gmail.com solicitando recibir
estos mails.
domingo, 30 de noviembre de 2008
November 25, 2008: "Morphtronic Accelerator" Card Text Errata
Judges,
The text for "Morphtronic Accelerator" has been changed to the following:
Morphtronic Accelerator
CSOC-EN050 (Normal Spell Card)
"Return 1 "Morphtronic" monster from your hand to the Deck. Destroy 1 card on the field, and draw 1 card."
"Morphtronic Accelerator" has been added to the card text errata page on the Yu-Gi-Oh! TCG website.
Curtis Schultz
UDE Netrep
--
Otto Beutelspacher H.
______________________________________
Mail: ottobh@gmail.com
Mail: eventospremiermexico@gmail.com
Foro: http://www.zonaforo.com/bisonte
Blog: http://dragonsduel.blogspot.com
______________________________________
Player Management: Level 1
Rules Knowledge - Yu-gi-oh!: Level 3
Tournament Organizer: Level 1
______________________________________
viernes, 21 de noviembre de 2008
Rulings Update: November 20, 2008: Gorz the Emissary of Darkness and more...
Judges,
The following rulings will be added to the FAQ for "Gorz the Emissary
of Darkness":
Gorz the Emissary of Darkness
DLG1-EN000 (Fiend / Effect)
[When you take damage from a card your opponent controls while you
control no cards, you can Special Summon this card from your hand.
Then activate the appropriate effect, based on the type of damage:
●Battle Damage: Special Summon 1 "Emissary of Darkness Token"
(Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal
to the amount of battle damage you took.
●Effect Damage: Inflict damage to your opponent equal to the amount of
damage you took.]
If you have 2 or more "Gorz the Emissary of Darkness" in your hand
when you receive damage, you can only Special Summon one "Gorz the
Emissary of Darkness".
If the effect that inflicts damage to your Life Points is Chain Link 2
or higher, you cannot activate "Gorz the Emissary of Darkness'"
effect.
If your opponent activates an effect that destroys the only card on
your side of the field and also inflicts damage to your Life Points,
you can activate "Gorz the Emissary of Darkness'" effect. If the
destroyed card has an effect that activates at this time, you can
still activate the effect of "Gorz the Emissary of Darkness". The
effect of the destroyed card and the effect of "Gorz the Emissary of
Darkness" will form a Chain.
If your opponent inflicts battle damage to your Life Points with a
monster like "Airknight Parshath" or "Spirit Reaper", you can activate
the effect of "Gorz the Emissary of Darkness". The effect of your
opponent's "Airknight Parshath" or "Spirit Reaper" will be Chain Link
1 and the effect of your "Gorz the Emissary of Darkness" will be Chain
Link 2.
If you activate "Mystical Space Typhoon" and your opponent chains
"Judgment of Anubis", if they destroy the only monster you control
with its effect and inflict damage to your Life Points, you can start
a new Chain by activating the effect of "Gorz the Emissary of
Darkness" if you don't control any cards.
If you inflict damage to your opponent's Life Points with a card
effect and your opponent Special Summons "Gorz the Emissary of
Darkness", when the damage inflicting effect of your opponent's "Gorz
the Emissary of Darkness" activates, you can chain the effect of
"Cyber Dinosaur".
If you select an "Emissary of Darkness Token" with "Shrink", its ATK becomes 0.
Rulings Update: November 20, 2008: Stardust Dragon and Tytannial,
Princess of Camellias
The following ruling has also been changed for "Tytannial, Princess of
Camellias":
- During the Damage Step, "Tytannial, Princess of Camellias" can
Tribute a Plant-Type monster that is attacking or being attacked to
activate its effect. If the Plant-Type monster that is attacking or
being attacked is Tributed before damage calculation, damage
calculation does not occur. If the Plant-Type monster is destroyed by
the battle, it cannot be Tributed to activate "Tytannial, Princess of
Camellias'" effect.
Curtis Schultz
UDE Netrep
--
"Dragon's Duel"
http://www.zonaforo.com/bisonte
Foro Oficial de Eventos Premier en México
"BlogDragon'sDuel"
http://dragonsduel.blogspot.com
Sitio de respaldo cuando falle el foro principal
- Ayudanos a fomentar el juego y reenvia este mail a mas personas, asi
como invitamos a los que no reciben estos mails de forma directa a
enviar un mail a eventospremiermexico@gmail.com solicitando recibir
estos mails.



















